With the rapid development of mobile operating systems and mobile networks,
Vietnamese people are more and more attached to mobile phones in their work and life.
Therefore, in order to reach more customers at a lower cost, marketers should create
mobile ads that are entertaining, useful and avoid annoying and annoying interactions.
The model proposes the premise of attitudes (entertainment, stimulation, and usefulness)
and its effect on ad acceptance and intent to purchase. Based on data collected from 229
students and employees in Ho Chi Minh City and the PLS analysis method, the results
show that attitudes toward.
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FACTORS AFFECTING THE ACCEPTANCE OF MOBILE
ADVERTISING FOR CONSUMERS' PURCHASE
INTENTIONS IN VIETNAM: A CASE STUDY IN HO CHI
MINH CITY.
Author:
Võ Nguyễn Vũ Toàn – ADC01 – K41
Trần Thị Minh Trang – ADC01 – K41
Ngô Thành Đạt – ADC01 – K41
Hoàng Đặng Quế Chí – ADC01 – K41
Nguyễn Thị Phương Trang – ADC01 – K41
Instructor:
MBA. Lê Thanh Trúc
Abstract: With the rapid development of mobile operating systems and mobile networks,
Vietnamese people are more and more attached to mobile phones in their work and life.
Therefore, in order to reach more customers at a lower cost, marketers should create
mobile ads that are entertaining, useful and avoid annoying and annoying interactions.
The model proposes the premise of attitudes (entertainment, stimulation, and usefulness)
and its effect on ad acceptance and intent to purchase. Based on data collected from 229
students and employees in Ho Chi Minh City and the PLS analysis method, the results
show that attitudes toward.
1. INTRODUCTION
Thanks to the development of the mobile industry, which promotes new operating
systems, the explosion of applications increases the number of smartphone users and
creates a whole new channel for advertising. The number of worldwide mobile phone
owners is 4,917 billions, representing 66% of the world's population, up 5% from February
2016. (Digital in 2017: Along with the rapid development of mobile networks and social
networks, the global mobile advertising market is growing at a rapid pace. Marketers
spending on global mobile advertising rose from $ 9.8 billion in 2012 to $ 13.1 billion in
2013 and are expected to reach $ 41.9 billion by 2017 (Gartner , 2014, Lee et al., 2012).
Smartphones have a profound impact on people's behavior and lifestyle. Smartphones are
almost becoming essential in personal and professional life. The dramatic increase in
smartphones has attracted the attention of scientists and advertisers seeking to identify the
driving force behind verifying smartphone use.
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The mobile advertising market is a new advertising channel using smartphones to
propose expanded creative content. Advertising on mobile phones is expected to lead the
entire advertising market in the long term (Eui-Bang et al 2017). The utilize of mobile
phones like an useful communication channel has played an integral part in transforming
the process to get advertising attempts of consumers. Thanks to the development of
wireless and cellular network technology, it is possible to advertise on mobile phones at
the right time and place so that usefulness is recognized, increasing customer acceptance
for mobile ads, which can increase the decision-making ability of the product. Among
consumers, youth have taken the lead in accepting mobile services such as SMS and instant
messaging (IM) in the last few years. Nowadays, young people improve social skills
through movable tools and utilization through mobile phones. Teenagers are also the target
audience for mobile advertising campaigns. The impact of mobile advertising on marketers
creates a major task for gaining understanding of the controls and hindering the adoption
of mobile advertising. Previous research (Kuo and Yen, 2009; Tsang et al., 2004) show
that attitude towards mobile advertising is an important factor for mobile marketing
research due to its influence on the purpose of consumers to receive mobile advertising is
remarkable.
The research team wants to find out what factors influence the behavior of the ads
for the marketing manager so that they create an ad that impacts their target audience.
Especially young customers - target customers of the current brand. Marketers can apply
research results to improve attitudes by personalizing the message, the relevance of the
content, and increasing the value of the sales message with entertainment features to create.
Advertising increases the acceptance and influence of consumer behavior.
The aim of this research is three-fold:
(1) Analyzing the role of cognitive (cognitive utility) and emotional premise
(entertainment and stimulation) of consumer attitudes towards mobile advertising.
(2) The impact of consumer attitudes toward accepting mobile ads (ready to receive
mobile advertising communications).
(3) From that point, the intention is to buy a product that is advertised on a mobile
phone.
2. LITERATURE REVIEW
2.1. Theoretical background
2.1.1. The concepts of mobile advertising
Mobile advertising is defined as a advertising method that is transmited to the
target/consumer through handheld devices. Most of this type of advertising is
communicated popular such as a Mobile Web Banner (top of page), Mobile Web Poster
(bottom of page banner), and full screen interstitial, which appears while a requested
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mobile web page is “loading.” The remaining types as mobile video ads (pre, mid and post
roll) (Mobile Marketing Association, 2008), mobile gaming ads, SMS and MMS ads.
Mobile phones become necessities in the lives of individuals and work to meet the purpose
of social networking. In particular, smartphone advertising plays a growing contributions
in the decision-making process in deciding consumer purchases (Kim & Han, 2014). Built-
in mobile advertising are increasingly complex to meet the needs of marketers such as
reach, personalization, timeliness and low cost. By combining mobile advertising
techniques in communications strategies, retailers, service suppliers, and manufacturers
might offer more interesting campaigns and offers. To know how successful a campaign
is, we have to understand how to make sure that the link between stakeholders, ,advertising
objectives, ads elements,market conditions, and context variables. Mobile phones are
selected (Grewal, Bart, Spann , & Zubcsek, 2016).
2.1.2. TRA and TAM
2.1.2.1. Theory of reasoned action (TRA)
The TRA model shows behavior that is determined by the intention to do that
behavior. The two main factors affecting consumer behavior are personal attitudes and
subjective norms. Where the attitude of an individual is measured by belief and
appreciation for the outcome of that behavior. Fishbein and Ajzen (1975) demonstrate that
person's behaviors generally conform to their attitudes. Therefore, the attitude can directly
explain the buying intention. Intention to buy that indicates the state of intent to buy or not
to buy a product in a certain period. Before buying, buying intentions have been formed in
the minds of consumers. Therefore, buying intent is the best predictor of customer buying
behavior. Ajzen (1991) defines subjective norms as the perception of influencers that
individuals should behave or not behave.
2.1.2.2. Technology acceptance model (TAM)
The TAM model confirms that the individual’s using technology intent is
established by personal attitudes when experiencing that technology (José et al 2013). The
technology owning perceived usefulness and perceived ease of use is determined by the
individual’s attitude (José et al 2013). According to the TAM ( Davis et al. , 1989),
perceived ease of use is likely to refer to the extent to which customers believe that no
effort is expect to use the system. For instance, young – age people will easily perceive
mobile advertising messages and know how to use without effort (José et al 2013). Davis
et al (1989) confirm perceived usefulness as the extent to which customers believe that
their performance is boosted when using a system. For example , consumer will realize
large usefulness when mobile advertising help them saving time and money base on
common characteristics of mobile phone. José et al (2013) has overlooked the ease of use
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felt because the Y generation was exposed to early technology so that the experience and
use of a simple mobile phone meant that the variable was negligible. In anticipation of
consumer behavior. TRA is used by Davis et al (1989) to define the relationships between
attitude and users’ acceptance of a specific technology, attitudinal beliefs (consumer
perceived usefulness and perceived ease of use).
2.1.3. Uses and gratifications theory
Uses and gratifications theory (Katz et al., 1974) indicates people give way to
satisfying many needs that promote them to find satisfaction in that way. According to
Castells et al., 2006; Wei et al., 2010, mobile services were adopted and used recently
through researching uses and gratifications theory and this theory has confirmed a group
of pragmatic and non-pragmatic motivations to set daily life base on using mobile services.
Therefore, many internal motivations are used for mobile services and this might create
superiority about utility, flexibility and usability through rational ICT-adoption theory
(José et al 2013).
Internal motivations tend to the interior satisfaction that includes emotions,
happiness and socialisation with other customers (Babin et al., 1994) when using the media.
Entertainment is seen as the extent to which an action is interesting except the intrinsic gift.
By adding entertainment to TAM, Davis and its co-worker added entertainment to TAM
to demonstrate that utility and entertainment played significant roles in expounding
behavioral tendencies to use the technology (José et al 2013). Entertainment offered by
mobile serviceare is generally most consistently satisfaction confirmed in recent research
applied to young-age people (Castells et al., 2006).
2.2. Conceptual model and hypotheses
2.2.1. The concept of purchase intention
Purchase intention shows the possibility that consumers will plan or be willing to
purchase a certain product or service in the future (Wu, Yeh, & Hsiao, 2011). Previous
study has shown that increasing purchase intention indicates an rise in buying opportunities
(José et al, 2018). If a consumer intends to make a positive purchase, acceptance of mobile
advertising will motivate the purchase (José et al, 2018). About the context of smart mobile
phones, one must to indicate the intent of consumers to buy products or services by mobile
applications (Chen, Hsu, & Lin, 2010).
In their recent study, Zubcsek, Katona and Sarvary (2017) furnish some arguments
in support of the statement that their goods predilection is represented by consumer
movement model, which should be used by marketers to progress the provided commercial
offer. Therefore, Shen (2015) shows that not only increased mobile shopping is becoming
a part of many people's routine, but there is also a group of decisive factors like subjective
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norms, attitudes and perceived behavioral control that have a tendecy to affect the customer
intention to buy. As a result, the determinants that are acceptable to customers should
considered by product information in mobile advertising for the desired effect (José et al,
2018). We further intend to purchase because of the importance of accepting mobile
advertising includes it in purchase intent and evaluated the product:
H1. Acceptance of mobile advertising is positively associated with purchase intention.
2.2.2. Attitude toward and acceptance of mobile advertising
TRA and TAM admitted intended behavior is an important measure of individual
leads to a ready-made behavior. Participation refers to accepting messages and perceptions
of individuals before accepting mobile communications, not behavior after posting
(outspreading/reading/sending information in the messages).
Attitude often painted from models TRA and TAM (Davis et al., 1989) and evaluate
positively or negatively by individuals about an a certain object or behavior (Ajzen, 1991).
The literature on psychosocial shows which attitudes have two components: affective and
cognitive (Bagozzi and Burnkrant, 1985; Chaiken and Stangor, 1987). Thence, this
research showed a good attitude towards advertisement on mobile phones leads to a
favorable trend in perception and emotion to mobile advertising.
The level of trust and attitudes towards mobile advertising is explained and
predicted by the accepment mobile advertising in the application of TRA and TAM.
According to Davis et al. (1989), awareness of intents are determined by useful perception,
while emotions are expressed by attitude. Attitudes become an active intermediary between
useful cognitive trust and acceptance. Previous studies have tested the relationship between
attitude and acceptability of mobile advertising and these two variables have a strong
positive correlation (Bauer et al. 2005; Kuo and Yen 2009; Soroa-Koury and Yang 2010;
Tsang et al. 2004; Xu et al. 2009). A research effort focused on young consumers also
shows the correlation of this relationship. Muk and Babin has found the acceptance of SMS
advertising of college students affected by the attitude since 2006. Radder et al (2010)
found a relationship between attitudes toward SMS advertising and behavioral intentions,
which applied SMS marketing to high school students. Therefore, we posit that:
H2: The better the consumers’ attitude toward mobile advertising, the better the
consumers’ mobile advertising acceptance
2.2.3. Emotional factors of state of mind towards cellphone advertising:
irritation and entertainment
The investigation of feelings seems to be a customary field in showcasing study
(Aaker and Bruzzone, 1985; Wells et al., 1971). Among feelings, stimulation seems to be
one of the six essential measurements while investigating individual responses to
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advertisement (Wells et al., 1971). Stimulating advertisements were portrayed as some
induvidual creating disappointment and transitory eagerness (Aaker and Bruzzone, 1985).
Which reasons make the customers feel mobile advertising uncomfortable? The young
users took their concerns for trading intrusion through their cellphones were demonstrated
by Grant and O’Donohoe (2007) ,and some recently survey also indicated that inrush can
prompt to stimulation (Edwards et al., 2002). Mobile advertising can provide distraction
and overwhelming consumer information (Stewart & Pavlou, 2002), it may be viewed as
inrush in the privacy of mobile clients. Liu et al (2012) suggest that customers baffled by
advertising and negative reaction to it, and the stimulation due to the advertising messages
on mobile phones can not understand or unwanted can negatively reflect the perceived
value of mobile advertising. This seems to be reliable with writings on disturbance that
examines stimulation maked by a promotion as a result of apparent meddling evoked by
the advertisement (José et al 2013). For instance, business breaks hinder audience
members' objectives of viewing a TV program (Edwards et al., 2002).
Irritation well known to be a groundwork to the creation of state of mind (Aaker and
Bruzzone, 1985; Aaker and Stayman, 1990) and the response of an important and relevant
customer to the advertisement (De Pelsmacker and Van Den Bergh, 1998). The writing
survey demonstrates "stimulation dependably prompts a more adverse disposition towards
the ads (De Pelsmacker and Van Den Bergh, 1998, p. 6). Aaker and Stayman (1990)
discovered a critical impact of stimulation on adverse demeanor to the ad. In a portable
promoting setting, late study (Tsang et al., 2004; Van der Waldt et al., 2009) likewise
observed bothering to be a element that impacts demeanor toward versatile publicizing.
Grant and O'Donohoe (2007) discovered youngsters related business allotment of cell
phones with stimulation, inrush and doubt, so We wait for their stimulation with portable
publicizing adversely impacts their state of mind towards versatile promoting. Along these
lines, the accompanying speculation is set:
H3. Irritation generated by mobile advertising negatively affects consumer attitudes
toward mobile advertising.
Entertainment is recognized as an emotional element adding to the arrangement of
purchasers' states of mind towards promoting (Wang et al., 2002Pleasurable settings –
IMDS 113,5 736 like those supported by entertainment – and disposition status conveyed
by these settings impact mentalities toward the advertisement (Moorman et al., 2002). It
has likewise been recognized that users' sentiments of pleasure related with notices assume
the best part in representing their general states of mind to the advertisements (Shavitt et
al., 1998).
Grant and O'Donohoe (2007) discovered that youth purchasers' dominant promotion
for cell phones was advantageous entertainment – through messaging, verbal discussion
and now and then web administrations – "at the touch of a button". Customers who see
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happier and more pleasure with utilizing cell phones have a tendency to exhibite more
uplifting states of mind toward versatile promoting (Tsang et al., 2004; Pedersen and
Nysveen, 2002; Saadeghvaziri and Seyedjavadain, 2011). Coulter, Zaltman and Coulter
(2001) demonstrated that entertainment is a significant value customers seek in advertising.
Besides, when consumers see the advertisement in recent, entertainment became a factor
that they care (José et al, 2018). Henceforth the accompanying theory is placed:
H4. Entertainment created by mobile advertising positively influences consumer
attitudes towards mobile advertising.
Writing discovered proof of a negative connection among entertainment and
stimulation. Hausman and Siekpe (2009) indicate that they were contrarily and altogether
connected in an electronic trade setting. In a common problem, the absence of
entertainment has received incomplete help as a precondition for stimulation (Herna'ndez
et al., 2004). Tsang et al. (2004) also demonstrate the valuable entertainment appears to
decrease the stimulation experienced by customers when they are presented to versatile
publicizing – particularly when this experience happens in a non authorization based
setting. Grant and O'Donohoe (2007) discovered young users were utilizing their cell
phones essentially for social and entertainment purposes. This finding recommends that
the entertainment value of portable promoting (i.e. through marked versatile videogames)
could impact the negative influences on portable publicizing apparent by young people. In
this manner, the accompanying speculation is set:
H5. Entertainment perceptions of mobile advertising negatively influence consumer
irritation for mobile advertising.
2.2.4. Cognitive Attitudinal Factors for Mobile Advertising: A Practical
Perspective
The relationship between utility and perceived attitudes is demonstrated by the
"expecting-value” model (Fishbein and Ajzen, 1975) that attitudes contra behavior depend
on the expected outcome. Useful insights have been found to account for a significant
number of differences in attitudes toward mobile advertising among young consumers
(Karjaluoto et al., 2008; Kleijnen et al. a, 2004). Though Grant and O'Donohoe (2007) find
that commercial communication is accepted to young consumers if it connects to content
that they be able to access, for example: concert tickets for sale in an hour.
Due to they always bring their mobile phones with them, hence this access to mobile
advertising for young consumers "sense of privilege, access to valuable information"
(Grant and O'Donohoe, 2007, p. 239) that could be related to the usefulness of recognizi